![]() ![]() The spell does increase in damage as it gets up-cast, but ultimately all low-level area of effect spells fall a little short at higher levels. Not to mention, successful save results in only half the damage. Large creatures will have no issue against a constitution save, thus limiting the potential. Thunder damage isn’t the most common resistance out there, so that is a benefit as well. It has the ability to deal 2d8 damage at base level and shove enemies away.Īs a caster, it is almost the ultimate plan B. Thunderwave is a great low-level spell considering its damage and effects. If you are planning to take the spell, it would be wise to clarify the interpretation used. As always, this comes down to DM discretion. The other understanding is that the caster is the point of origin at the center of the cube. One explanation is that the 15-foot cube must be used with the caster being on one of the faces, so it may only be cast outward. It is important to note that there are some points of contention on the use of this spell. A constitution save allows for half damage and avoids the push. The rules also do not allow you to choose who is affected, so friendly fire is a very real possibility. A cast of Thunderwave does damage in a 15-foot cube and potentially pushing enemies up to 10 feet away. The rules for Thunderwave describe it as a self-centered area of effect spell. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.Īt Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. On a successful save, the creature takes half as much damage and isn’t pushed. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. How Can I Make Casting Thunderwave Fun in 5e?Ī wave of thunderous force sweeps out from you.What Is the Difference Between Thunderwave and Thunderclap in 5e?.A spell only does what it says in the description. ![]() Fire Elemental maceochaid M maceochaid Explorer 1 While running PoA my players came across a fire elemental which my Druid immediately responded to by casting Tidal Wave, and since I didnt fully read the rules on Fire Elemental then did it on the second round. None of the spells you list would be affected by being underwater.Īll of the spells' effects occur. However, Watery Sphere can hover but no more than 10 feet off the ground. There may be some contention about what "off the ground" entails. Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area within range. The Leviathan's Tidal Wave action says (MToF, p. Underwater combat rules can be found in the PHB (198) which includes modifiers to weapon attacks but nothing specific regarding spells (creatures and objects immersed in water have resistance to fire damage, difficulties for V and S component use may arise).įor spellcasting you should also consider Visibility Underwater as explained in the DMG (117). While submerged, the leviathan magically creates a wall of water centered on itself. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. When the wall appears, all other creatures within its area must each make a DC 24 Strength saving throw. Visuals of underwater-effects at my table.įollowing that there is displacement conjured by some form of force, I as the DM narrate this as the conjured water displacing the already present water - pushing it out to all sides or in the direction of the force. You have resistance to acid, cold, fire, lightning, or thunder damage until the start of your next round. In the case of Tsunami that is away from you. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the type you had previously chosen. In the case of Tidal Wave that is downwards. (6) where w is the angular frequency of the tidal wave, Lo is the length scale describing the typical. In the case of Watery Sphere that is to all sides equally. We also once tried to find out, same table, what the path of least resistance would be, this included lots of temperature calculations considerations of pressure, etc. ![]()
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